You can never trigger these events on your turn when DEFCON is at 2.Ĭards that allow your opponent to conduct Operations Soviets Shoot Down KAL-007 (Late War, US 4Ops).Loosely speaking, there are four categories of cards that can cost you the game.Ĭards that unconditionally degrade DEFCON With DEFCON at 2, these cards become “DEFCON suicide cards” and unplayable. The cost of this brinksmanship is illustrated through several cards that are deliberately designed to degrade DEFCON by one level. Generally this means that the USSR is more than happy to get the one battleground coup per turn, and keep DEFCON at 2 otherwise. Coups in battleground countries are so vital that both sides naturally gravitate towards DEFCON 2. In most games of Twilight Struggle, DEFCON is deliberately kept at 2 nearly all the time. It’s a very important rule because it ties directly into the paranoia and brinksmanship of Cold War doctrine. It doesn’t matter who “caused” it: if it happened on your watch, you’re responsible for humanity’s destruction. One of the most important rules in Twilight Struggle is that you lose the game if DEFCON drops to 1 on your turn.
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